AI Insights · Timothy · September 2021
Top 5 NFT Games on Android in Europe Q3 2021
Explore the performance of the leading NFT games on Android in Europe during Q3 2021, highlighting trends in weekly downloads, revenue, and active users.
In the third quarter of 2021, the top NFT games on the Android platform in Europe showcased diverse performance trends in terms of weekly downloads, revenue, and active users. The data, provided by Sensor Tower, gives a comprehensive look at the market dynamics of these popular applications.
IMVU: Social Chat & Avatar app experienced fluctuations in weekly revenue, peaking at approximately $30K in early July before gradually declining to around $23K by the end of September. Weekly downloads followed a similar downward trend, starting at around 19K in late June and decreasing to approximately 13K by the end of the quarter. Active users also saw a decline, from nearly 238K in late June to around 198K by the end of September.
Highrise: Avatar, Chat & Games demonstrated varied performance throughout the quarter. Weekly revenue fluctuated between $14K and $19K, with a notable peak at $17K in mid-September. Weekly downloads saw significant growth, especially in late September, jumping from around 9K to 44K. Active users increased substantially from approximately 77K in late June to over 141K by the end of the quarter.
Granny's House showed relatively stable weekly revenue, hovering around $600 to $1.4K. Weekly downloads peaked at around 17K in late August but eventually decreased to about 7K by the end of September. Active users saw a slight increase in late August, reaching approximately 34K, before declining to around 23K by the end of September.
Upland - Real Estate Simulator had a notable increase in weekly revenue, peaking at around $14K in mid-August, and maintaining a steady performance with fluctuations between $9K and $14K towards the end of the quarter. Weekly downloads peaked at around 21K in late August, with active users reaching their highest at approximately 34K during the same period.
Benji Bananas, despite being a long-standing game, had modest weekly revenues, peaking at around $121 in mid-July before tapering off to almost zero by the end of September. Weekly downloads showed some variability, peaking at around 9.3K in mid-July and ending the quarter at approximately 7K. Active users followed a downward trend, starting at around 31K in late June and decreasing to about 24K by the end of September.
For more detailed insights into the performance of these apps, visit Sensor Tower.